Sunday, October 30, 2011

Sunday Sites 96

Stay strong

http://anonops.blogspot.com/2011/10/this-rebellion-will-not-stop.html Twenty thousand and more

http://occupywallstreetcarepackages.tumblr.com/ I urge everyone to get involved, I myself plan to puts together guides on building gas-masks in case of tear-gas use

Sunday, October 23, 2011

Wednesday, October 19, 2011

Five Instances of Destructive Corporate Greed

While I have cited instances where the #OccupyWallStreet movement is valuable, permit me to cite instances where the current economic status quo is non-valuable and explicitly detrimental. While the focus of the movement is protesting banking institutions, the ramifications of corporate greed go far beyond inequality and unemployment into a myriad of injustices. I can go far beyond five, but for the sake of time and readability, I’ll stop there. 

#5: Nike, Outsourcing Slavery

Nike’s use of Chinese sweatshops to manufacture shoes is not exactly an obscure topic. Indeed, this has resulted in one of the most widely-covered boycotts in recent memory. Nonetheless, it represents perhaps one of the best examples of how cost-cutting costs lives. The meager labor laws of developing countries like China, coupled with the disparity between different types of currency, allows companies to outsource work at rates far below living wage in despicable conditions often exceeding 14 hours. Here, the maximization of profits supersedes the business’s responsibility to conduct its work in an ethical and fair manner. Thus, stockholders and boardmembers get rich at the expense of foreign laborers that they will never know.

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Thankfully, Nike has since created a board to investigate conditions within their own factories. Nonetheless, Chinese sweatshop labor isn’t isolated to Nike, even the perpetually hip Apple admitted to exploitive practices for iPod manufacturing.

#4: Monsanto, Patenting Genetics

Monsanto Anyone who has watched Food Inc. is familiar with the cutthroat brutality of the food industry, and Monsanto has been cited as the worst offender, consistently valuing profit over human life, freedom and prosperity. The company acquired a strain of soybean possessing a strand called the “Terminator Gene”, which causes the seeds to produce sterile plants, thus negating the chance of a second harvest. This essentially cuts away any chance of farmer-independence  by forcing growers to repurchase seeds annually.
The patenting of the GMO has caused major problems for farmers at all levels. As the world’s largest supplier of seeds, farmers have little choice but to purchase the relatively inexpensive Monsanto seed. As a result, factory farm conditions explode and independent farmers are driven out of business. These exploitive practices led to a mass-exodus of small farmers in Argentina as they failed to make profit as well as an explosion of the farmer-suicide rate in India as independent farmers were plunged into debt.

#3: McDonalds, Causing the Disease of Affluence

By a large margin, McDonalds is far more panned by anticorporate groups as a symbol of the problems of globalization than any other American company. This criticism is not unfair though, and the company has a contentious history that existed before the release of Spurlock’s Super Size Me. For one, in his book Fast Food Nation, Eric Schlosser alleged that the company’s targeting of children in its marketing was responsible for the childhood obesity epidemic. This was the cause of a 2010 San Francisco law banning the inclusion of toys in Happy Meals.



In the bigger picture, what is more problematic is the price disparity between environmentally-sustainable, locally-grown food and processed fast-foods. Anyone with the slightest familiarity with Michael Pollan understands the destructive effects of the mammoth amounts of salt, sugar and saturated fat included in these foods, and the relatively high price of healthy foods relegates the poor to diets comprised of packaged and processed foods. This causes the so-called diseases of “affluence”, namely, diabetes, obesity and certain types of cancers.

#2: Sony, Restricting Intellectual Freedom

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The next instance deals with the crux of the open-source movement and its advocacy of property rights when applied to software. When it was released, the Playstation 3 was touted for its ability to run Linux among other operating systems. Free-software advocates praised Sony for allowing users this freedom and the system was lauded by many.

In March of 2010, Sony cut the feature in its 3.2.1 update, thus provoking modders to attempt to restore the feature. Renowned iPhone hacker George Hotz successfully hacked the system and found a way to restore the Linux functionality and released a guide both on his blog and on YouTube. Sony sued Hotz and demanded social media sites to surrender IP addresses of people who viewed Hotz’s guides. After a complicated tangle of legal threats, a Spanish splinter group of Anonymous released a DDOS attack on Sony, thereby bringing down the Playstation Network for a record-setting month.

Sony’s infraction here constitutes an abridgement of personal autonomy and ownership rights. If an individual owns a piece of property, s/he should be able to do whatever he pleases to said property. By essentially cracking down on people possessing knowledge of how to modify the Playstation, Sony directly infringed on both the intellectual and property freedom of property owners. The company stated that the removal of the Linux feature was to prevent piracy, thereby maximizing profits. By suing GeoHotz for teaching people how to hack, Sony essentially abridges the all-important freedom of knowledge, thereby obstructing democracy.

#1: Outsourcing, Subverting Trickle-Down Economics to the Cost of All

The final instance that I will talk about does not deal with a single corporation, but rather an economically unsustainable trend resulting in recession. In order to maximize profits, corporations outsource work to developing countries where products can be manufactured or work can be done for a comparatively low price. While I do support stimulating the economies of developing countries, infant labor laws allow for corporations to pay paltry wages in unethical conditions. Furthermore, while our modern economy is a global one, outsourcing work causes people to lose jobs on the national level. As jobs are shipped overseas, our own economy is neglected and the “trickle-down” effect is subverted. Thus, Americans lose jobs and movements like Occupy Wall Street happen as the percentage unemployed skyrockets. 


Sunday, October 16, 2011

Sunday Sites 94

After a long hiatus, here are Sunday Sites

http://www.newyorker.com/reporting/2011/08/15/110815fa_fact_bissell Tom Bissell profiles Jennifer Hale, voice actor behind Commander Shepard, for the New Yorker

http://www.mangatutorials.com/forum/showthread.php?742-The-Ultimate-Indie-Game-Developer-Resource-List Indie studios, use this list.

http://www.businessinsider.com/what-wall-street-protesters-are-so-angry-about-2011-10?op=1 Occupy Wall Street and the numbers behind it

http://www.wired.com/threatlevel/2011/10/copyright-czar-cozies-up/ Leaked emails from the “Copyright Czar”, profiteering much?

Thursday, September 29, 2011

Bioshock 2 Review

Having not played the first Bioshock before delving into its sequel, I can attest that the game is inexplicably weird. The game is unlike anything I have ever played, the closest precedent to it would be the incredible Metroid Prime. Amazingly ambitious, the game attempts to tell a story with the depth and breath of an RPG through the lens of an action-based first-person shooter. Its an interesting experiment in the vein of neoshooters like Portal.

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Gameplay
Bioshock 2 is far more combat oriented than its predecessor, featuring an entirely revamped combat and character-upgrade system. Players can now dual wield Plasmid Powers and weapons, allowing for simultaneous combo-attacks such as freezing an enemy solid and shattering him with a shotgun blast. Plasmid powers are still acquired and upgraded with ADAM, the acquisition of which is revamped.

As a hulking Big-Daddy, the player has the option of participating in a minigame where he must protect a Little Sister as she collects ADAM from corpses as waves of splicers attack. Its a fun and integral part of the game wielding a multitude of rewards. The binary “Bioshock-Morality” system is still present and unchanged, allowing the player to greedily harvest Little Sisters or restore them to uncorrupted girlhood. “Power to the People” stations, which appear once a level, allow for permanent upgrades to be made to guns, allowing for such gleeful weaponry as incendiary shotguns and freezing speargun bolts. While this constant character progression is indeed fun and rewarding, it does throw off the balance of the gameplay, as the game’s first hours are exponentially harder than its later hours.

One of the major concerns about the first Bioshock was its lack of online multiplayer. Bioshock 2 remediates this flaw by including a multiplayer mode unlike that of anything else in the shooter-market. Like in the single-player game, players dual-wield plasmid powers and guns, and the same strategic combinations still stand. Unique to the mode are hackable turrets for strategic defense and “corpse-research”, which allows for a substantial damage bonus to be acquired if one photographs a fallen-enemy’s corpse. Much like Call of Duty, a persistent system of unlocks is available giving the player reason to continue playing. Much unlike Call of Duty, combat is not frustrating and always balanced. Unfortunately, in my experience with the game, the only playlist that is consistently populated are for the Team Deathmatch and Deathmatch gametypes.

Story
Bioshock was lauded for having one of the most impactful narratives of any action-game to date. As a gameworld-exploration of the moral ramifications of Ayn Rand’s philosophy of Objectivism, it ventured into territory unknown to most gamers.
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Taking place over ten years after the events of the first game, Bioshock 2 returns the player to the dystopian world of Rapture. The underwater city has been overrun by drug addicted splicers led by the cruel-Collectivist/Altruist Sophia Lamb. The player takes the role of Subject Delta, the original Big Daddy, who had his protectorate, Eleanor, stolen from him by Lamb and was forced to commit suicide. One day, he finds himself brought back to life and begins a quest to rescue Eleanor.

Unfortunately, Bioshock 2’s narrative is far less impactful than that of its predecessor. The new Rapture of the 70s, in its glorious ruin, is far less visually impactful than its predecessor. It is still beautiful, especially in its underwater areas, but the world itself does not support the game’s main theme of the dehumanizing aspects of collectivism. Sophia Lamb is not as charismatic or deplorable an antagonist than Andrew Ryan, and her influence in the gameworld is not as pronounced.

The game features a series of moral choices that will influence the story’s conclusion. Most of these amount to the decision to spare or kill a key enemy, and it becomes immediately clear what the game considers good or evil. This binary approach to morality is problematic given the comparative depth of the game’s philosophy. I chose to rescue every Little Sister I encountered and was equally rewarded as if I were to harvest them.

Graphics/Audio
Graphically, the game is gorgeous from an artistic and technical perspective. The dystopian 1950’s-era Art Deco world is pronounced, richly unique and starkly believable in its bleakness. The underwater city is collapsing, and evidence of decay is omnipresent in the world as water leaks in through cracks and breaches in the windows and wood begins to rot.
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Excellent use of light and shadow strongly improves the visual impact of the game, setting forward the bleak mood of Lamb’s version of Rapture. Great sound effects lend an appropriate visceral rush to combat, and a 40’s era soundtrack grounds the setting nicely.

Conclusion
I greatly enjoyed my time with Bioshock 2, and while it may not be as unique as its predecessor, it remains refreshing and absorbing to those jaded by identical military shooters. The wonderful graphical style, realized gameworld and deep combat win the game the commendable score of 4.25/5.